U.S.- China Gaming Industry

Description:

The US gaming industry is a future trillion market. In 2019, the revenue in the United States amounted to approximately $63.4billion U.S. dollars with an annual growth rate of 14.4% over five years since 2014. In the same timeframe, the number of businesses in the industry has increased by 12.8% and the number of employees has grown with an annual rate of 9%.

In 2020, the revenue in the China video Games segment is expected to amount to $27588 million in 2020 which is 14.4% increase than 2019. The amount of users increased to 1140.8million. The largest proportion of the segment is Mobile Games with a market volume of $21002 million in 2020.
Table of Content
U.S. Gaming Industry
Part I  Overall

  1. S. Video Gaming Market Overview……………………………………………………….3
  2. Platform Data Analysis………………………………………………………………………..4
  3. Market Group Analysis………………………………………………………………………..5
  4. Purchasing Pattern and Overall……………………………………………………………...6

Part II  Devices

  1. PC Gaming……………………………………………………………………………………….8
  2. Playstation……………………………………………………………………………………......9
  3. Microsoft Xbox…………………………………………………………………………………..10
  4. Nintendo………………………………………………………………………………………....11
  5. Mobile……………………………………………………………………………………………12
  6. VR/AR……………………………………………………………………………………………14
  7. Are they making profit?....................................................................................................15

Part III Map of U.S Video Game Industry…………………………………………………………..16

    Part IV Barriers of Entry……………………………………………………………………………...20

       

      China Gaming Industry

      Part I  Overall

      1. China Video Gaming Market Overview……………………………………………………....22
      2. Platform Data Analysis…………………………………………………………………………23
      3. Market Group Analysis………………………………………………………………………...25
      4. Purchasing Pattern……………………………………………………………………………..27
      5. Major Companies and Overall………………………………………………………………...28

      Part II Devices

      1. PC Gaming……………………………………………………………………………………...29
      2. Client Game……………………………………………………………………………………..31
      3. Browser Game………………………………………………………………………………….32
      4. Mobile…………………………………………………………………………………………....34
      5. Chinese Gaming Market Feature……………………………………………………………..36
      6. Map of China Video Game Industry…………………………………………………………..38

       

      Reference………………………………………………………………………………………………41

       

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