Description:
The US gaming industry is a future trillion market. In 2019, the revenue in the United States amounted to approximately $63.4billion U.S. dollars with an annual growth rate of 14.4% over five years since 2014. In the same timeframe, the number of businesses in the industry has increased by 12.8% and the number of employees has grown with an annual rate of 9%.
In 2020, the revenue in the China video Games segment is expected to amount to $27588 million in 2020 which is 14.4% increase than 2019. The amount of users increased to 1140.8million. The largest proportion of the segment is Mobile Games with a market volume of $21002 million in 2020.
Table of Content
U.S. Gaming Industry
Part I Overall
- S. Video Gaming Market Overview……………………………………………………….3
- Platform Data Analysis………………………………………………………………………..4
- Market Group Analysis………………………………………………………………………..5
- Purchasing Pattern and Overall……………………………………………………………...6
Part II Devices
- PC Gaming……………………………………………………………………………………….8
- Playstation……………………………………………………………………………………......9
- Microsoft Xbox…………………………………………………………………………………..10
- Nintendo………………………………………………………………………………………....11
- Mobile……………………………………………………………………………………………12
- VR/AR……………………………………………………………………………………………14
- Are they making profit?....................................................................................................15
Part III Map of U.S Video Game Industry…………………………………………………………..16
Part IV Barriers of Entry……………………………………………………………………………...20
China Gaming Industry
Part I Overall
- China Video Gaming Market Overview……………………………………………………....22
- Platform Data Analysis…………………………………………………………………………23
- Market Group Analysis………………………………………………………………………...25
- Purchasing Pattern……………………………………………………………………………..27
- Major Companies and Overall………………………………………………………………...28
Part II Devices
- PC Gaming……………………………………………………………………………………...29
- Client Game……………………………………………………………………………………..31
- Browser Game………………………………………………………………………………….32
- Mobile…………………………………………………………………………………………....34
- Chinese Gaming Market Feature……………………………………………………………..36
- Map of China Video Game Industry…………………………………………………………..38
Reference………………………………………………………………………………………………41